this post was submitted on 16 Oct 2023
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A database is centralized, can be shut down and is not public.
But you're buying and selling in game items in the scenario the previous user described. So it's already centralized.
Like, say you're using this to trade Diablo loot. If Blizzard shuts down the servers, it doesn't matter if you still have a decentralized system where all your loot ownership is recorded, because there are no servers to use it on. So what have you gained?
Sounds like crypto once again a solution looking for a problem
Actually the Ethereum blockchain was created from this very motivation https://www.polygon.com/22709126/ethereum-creator-world-of-warcraft-nerf-nft-vitalik-buterin
The whole point is that the certification of ownership will even surpass the death of the game. It still work in 3rd part apps and still can be traded.
It's simillar to a banned magic card. You can't use it in tournament play, but you can sell it on the secondary market.
Also someone can implement and host an alternative game client to the item ownership data.
Obviously you should only play decentralized open source games to prevent the scenario of shutdown.
OK, so follow up question; say I'm Blizzard. What incentive do I have to implement this?
Databases can be public.
You mean like things the YouTube API, where the centralized owner can decide to not show downvote data anymore?