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submitted 1 year ago* (last edited 1 year ago) by jonny@social.coop to c/piracy@lemmy.dbzer0.com

an analysis of historical video game availability shows that only 13% of classic video games are currently commercially available across consoles and time periods, and only 3% of games prior to 1985

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https://zenodo.org/record/7996492

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[-] jonny@social.coop 3 points 1 year ago

@bilb
@Mugmoor
that's fair. I think they are approaching it as archivists rather than as gamers - preserving cuktur artifacts regardless if they're good or not

[-] bilb@lethallava.land 1 points 1 year ago

@jonny@social.coop @bilb@lem.monster @Mugmoor@lemmy.dbzer0.com Right, "commercially available," "freely available," and "safely, but privately archived," are different things.

I think one set of examples that really push the boundaries of "is this really worth preserving?" are all of those GBA cartridges that just had really compressed videos on them. https://en.wikipedia.org/wiki/Game_Boy_Advance_Video

this post was submitted on 12 Jul 2023
309 points (98.7% liked)

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