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this post was submitted on 03 Nov 2023
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DM Lair as always has a variety of great tips that always seemed to me like they worked well.
A random listing of stuff I've done that seemed like it worked well:
Basically the place I would start is, what is the secondary goal besides "win the combat" that the players are trying to accomplish? E.g. in the above list it would be "rescue the other player who got dragged in the water", "get somewhere else before we get killed by all these arrows", "judge how close this guy is to dying so we can start using non-lethal strikes at that point to keep him alive", "plan out the all-out attack at the end, then judge the right moment to execute it." Generally that'll make for a lot more dynamic combat and let the players feel like they gave some needed decision-making input to the process aside from just "lore and motivation, hit hit hit heal hit hit, done".