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[Q] Wanna make a realistic FPS controller
(lemmy.world)
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Who told you rigid body isn't suitable for characters? If you're comfortable with the concepts of a physics engine and don't mind using impulses, force integrators and other physics-driven locomotion, I see no reason to avoid a RB character.
For most use cases, rigidbody just a bigger challenge to get simple things "working right", and the precise control a kinematic body provides tends to be favorable.