That just sounds annoying and exhausting. You should probably take care to remember that the point of a DM is making sure everyone has fun- the point is NOT 'winning' against your players.
Yeah, imagine that DM leads you to the BBEG lair and you try sneaking through the library and suddenly they say "ok so 1,200 explosive glyphs just went off, roll 1,200d20 to see how many you save for half damage, and then roll 3,600d8 for damage."
It depends a lot on the type of game that dude is running.
It's certainly not the type I'd be running, but I can see the appeal to some, to run a tough campaign with lots of dice and close calls/dead characters.
But it really needs to be aligned that all people in the party like that.
For example, I did run a few games of Dread, and it's really fun precisely because the characters can die quite easily and in very dramatic ways.
But of course, if you prefer to build and develop your characters over a long time, then this is not the style of game that fits you.
(Though I'd really recommend giving Dread a try. It's amazing for thrilling, immersive one-off sessions)
Oh, I'd only do that if the players are similarly powergaming. If they're not it's unfair, if they are the base game balance becomes koring. The challenge should scale to the party!
That just sounds annoying and exhausting. You should probably take care to remember that the point of a DM is making sure everyone has fun- the point is NOT 'winning' against your players.
Yeah, imagine that DM leads you to the BBEG lair and you try sneaking through the library and suddenly they say "ok so 1,200 explosive glyphs just went off, roll 1,200d20 to see how many you save for half damage, and then roll 3,600d8 for damage."
They stacked 1.2k explosive glyphs?
It depends a lot on the type of game that dude is running.
It's certainly not the type I'd be running, but I can see the appeal to some, to run a tough campaign with lots of dice and close calls/dead characters.
But it really needs to be aligned that all people in the party like that.
For example, I did run a few games of Dread, and it's really fun precisely because the characters can die quite easily and in very dramatic ways.
But of course, if you prefer to build and develop your characters over a long time, then this is not the style of game that fits you.
(Though I'd really recommend giving Dread a try. It's amazing for thrilling, immersive one-off sessions)
Oh, I'd only do that if the players are similarly powergaming. If they're not it's unfair, if they are the base game balance becomes koring. The challenge should scale to the party!