this post was submitted on 14 Nov 2023
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Video game news oriented community. No NanoUFO is not a bot :)
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QA what? You can't QA and optimise huge ass textures to fit into a gig. I can tell you a story about high res images. My partner is a photographer. She did a commissioned project of 7 collage photos to be printed in large scale. She bought a 512 gig drive to work on a project. These 7 photos took 95% of the space of this drive in the end. Yeah, 500 gigs for 7 bloody photos!
But how big were the photos? That would be 70Gb per photo.
They are collages, meaning that each PSD file contains multiple super high res photos. But the end result is just 7 huge pictures on the wall.
As for the final pixel size, I don't remember now, but they're over 100mpx of 32 bit per channel of image data (that's 16 bytes per each pixel instead of regular 4).