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Have you tried Sea of Stars?
(seaofstarsgame.co)
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I finished it. I'll start with the good.
Visually it's gorgeous. Super polished. Combat is good. Nothing ground breaking. A lot of love went into this game. Controls are tight.. Music is great the first 15 hours. Memorable tunes. And there are versions of them. Like a day version, night version.
The bad The story is absolutely pointless. The first 5 hours serve no purpose to the game. It really gets going around hour 20, but by then they're wrapping it up. The last 2 hours are essentially a boss rush. Just one boss after the other. Getting the true ending is a grind and not worth it at all. Combat is OK. Nothing ground breaking. The best skills show up around hour 20. Forgettable dialogs and zero character development.
I backed this on Kickstarter. Never again. I'd give it a 7. Only because it really is visually amazing and polished. They get a 10 there. Its the only thing that balances the average.
Yeahh, that’s what I was worried about.
It annoys me because I’m writing my own story, agonizing over excess word count and trimming every scene I can, but I still feel like they’re all additive and value - even if not to the core plot, to some very valuable theme.
Then I play a JRPG and there’s just a random scene where two characters go play hide and go seek for pure padding.
The medium matters. And context does too. This is a videogame. I have to play through your content. You are writing what I assume is a book or comic.
I'm Sos case, those first 5 hours are useless. Does it help to know where the main protagonists came from? Sure. It adds to the story. But if I have to play through that and none of that ends up being relevant to the story, then it was filler content.
I saw a comment where they compared this game to chrono trigger, saying how in 5 hours toy had traveled back and forth through time twice, rescued a princess, got in a trial for kidnapping and added 5 characters to your party.
Yeah, agreed 100%. I just find odd that this game was praised this much considering the obvious issues. Guess even when indie games are concerned, presentation is king.