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submitted 11 months ago by mac@programming.dev to c/godot@programming.dev

Original post by u/Majestic_Mission1682

https://www.reddit.com/r/godot/comments/17djxqh/im_proud_with_how_my_gameplay_feels_so_far/

Reposted gif in case its not animating for you

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[-] echodot@feddit.uk 3 points 11 months ago

The other thing that might be good to do is set some minimal movement distance the character has to move before the camera moves. Right now it's a bit crazy and all over the place with constant movement. Which is another reason why the character is hard to see.

this post was submitted on 23 Nov 2023
149 points (98.7% liked)

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