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[-] Kolanaki@yiffit.net 3 points 1 year ago* (last edited 1 year ago)

Publishing cut. Not digital store fronts. That's likely one reason why the higher than standard cut never got pushed back on. Your choice was allowing Valve to take 30% instead of 20% but also have entire creative control over your project and not be beholden to a publisher's demands.

[-] Aurenkin@sh.itjust.works 3 points 1 year ago

Fair enough, doesn't feel like an apples to apples comparison to me but still an interesting point of reference.

[-] falsem@kbin.social 1 points 1 year ago

Physical sales could see as low as 10% of the sales making it to the developer. Made Steams 30% cut look likea bargain.

this post was submitted on 24 Nov 2023
68 points (93.6% liked)

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