74
patience
(sh.itjust.works)
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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Maybe it's confirmation bias of my part, but last time I played it, it was still very amazing to go through all the puzzles, not just the story, mechanically it was very well rounded, plus the ai feels really smart and all the details for the creatures' ai makes them feel like real living beings if you're able to notice them.
Indeed, the story was part of it, but the level design and the AI scripting was also a big deal in 1998. So much of today's single-player FPS experience can be traced back to Half-Life.
Even comparing it to most modern shooters, I almost never feel as hunted as I did by the human enemies in HL. A big part of that is definitely the level design, but also the enemies in HL are very mobile compared to most games where the action is all happening roughly 180 degrees in front of you.