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submitted 11 months ago by meldrik@lemmy.wtf to c/gaming@beehaw.org
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[-] gamermanh@lemmy.dbzer0.com 13 points 11 months ago* (last edited 11 months ago)

NakeyJakey explains it well I think

His example of GTA III having a mission where you can pre-plan by installing an ignition explosive on a car before a mission and then use that explosive to insta-complete a mission is a great example of old rockstar design openness with missions

Compared to RDR2 where some missions will fail you for going slightly off the beaten path even if it's not out of character or a bad time in the narrative to do so, or break if you do something cleverer than R* expected you to be

[-] andrewrgross@slrpnk.net 3 points 11 months ago

That's interesting and makes sense. Thanks!

this post was submitted on 04 Dec 2023
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