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submitted 11 months ago* (last edited 11 months ago) by db0@lemmy.dbzer0.com to c/games@lemmy.world

Seems like Bethesda wants another go at this

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[-] evatronic@lemm.ee 97 points 11 months ago

Paid mods is almost never a good thing for the game itself.

Almost every mod out there is addressing some (real or perceived) deficiency in the base game. Good game studios look at what's popular and either pull those features into the base game, or work with the modder to do the same.

Adding a paid mod system changes that cooperative relationship into an adversarial one, where modders see their revenue stream attacked by the game maker.

(Except maybe the make everyone nude mods)

[-] webadict@lemmy.world 11 points 11 months ago

Bethesda's goal, as usual, is rent-seeking. They can't penetrate more markets, so they need to make new ones, and what better way to do this then to hire what amounts to contractors doing gig work. They don't even have to pay them except in commission, which is a really scummy thing to do.

Some people see this as a way for mod-makers to make money, but mod-makers already have those! Every mod I've seen and every modder I've talked to has a donation link you can send money to, and the ones who didn't had organizations and charities you could send your money to instead.

[-] XTornado@lemmy.ml 1 points 11 months ago* (last edited 11 months ago)

Bethesda's goal, as usual, is rent-seeking. [...]

It's not exactly that, yes they want to get fees/rent that I agree, but this at least the current idea is not a walled garden, devs can decide not put it in there, or put it there but free. Of course if that changes in the future, and that might be the plan, then that's another topic.

Every mod I've seen and every modder I've talked to has a donation link you can send money to, and the ones who didn't had organizations and charities you could send your money to instead.

Yeah but they cannot enforce it or totally make it a paid mod. A Bethesda implementation would be more enforceable, well maybe not so much on PC, due to piracy... but at least on consoles. So if somebody said, look this is good content I am not giving it for free, they cannot currently do, (in part maybe due to EULAs too... not sure, but not just that).

[-] webadict@lemmy.world 1 points 11 months ago

It is exclusively about money for Bethesda. You can tell by looking at the last time they implemented paid mods, where they took a 25% cut for doing nothing. They offered no quality control, no resources, and boy howdy were a lot of paid mods stolen content, but they didn't care because they wanted that money.

As to the modders, the only offer Bethesda can give is a wider customer base, but the assumption that you will make more money offering your mod for a price isn't founded. We will see a large amount of shitty mods clogging the store using asset flips to maximize returns, because that's what makes big money on mobile right now. Mod quality isn't going to be enhanced by this: Mods will remain the same. You will just more of the bad ones. $99 horse dicks, anyone?

[-] XTornado@lemmy.ml 1 points 11 months ago* (last edited 11 months ago)

It is exclusively about money for Bethesda.

Of course I didn't say otherwise.

[-] Evotech@lemmy.world 2 points 11 months ago

Just feels like a nightmare for the devs too. If you push out an update that breaks a mod are you required to fix it?

[-] DarkMetatron@feddit.de 1 points 11 months ago

Well, Minecraft marketplace for example shows that paid mods can work and be accepted by customers.

I am not a fan of paid mods but there are examples for it working.

[-] paultimate14@lemmy.world -2 points 11 months ago

Almost every mod out there is addressing some (real or perceived) deficiency in the base game

Emphasis on "perceived". In my experience, the vast majority of mods are for things that I would never have asked for or expected from the developer.

Like Thomas the Tank Engine being everywhere. Or the other day I visited a friend and he was playing Civ 6 as Luigi from Mario. Or adding guns to Skyrim. Or adding tons of sexual content.

Should that content just not exist (licensing issues aside)? While I'm grateful to the noble people making and giving away mods for free, if I could start a decent side gig with it I might start making mods myself.

I can't imagine myself ever buying a mod, but it seems like opening the platform up to allow creators to monetize is better than closing the platform entirely, or relying on the generosity of a few enthusiasts. Seems like this closes a gap on the spectrum from making your own indie game, getting a job as a developer, or using some DIY creator like Dreams.

this post was submitted on 05 Dec 2023
142 points (96.1% liked)

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