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submitted 11 months ago by alyaza@beehaw.org to c/gaming@beehaw.org

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it's been rather interesting to see Bethesda take what i can only describe as a "try to debate Starfield to popularity" approach with the game's skeptics in the past month or two. not entirely sure it's a winning strategy, personally.

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[-] Spuddlesv2@lemmy.ca 2 points 11 months ago

Please share these articles you speak of. From developers with real world game dev experience. Without pointing me to some 2 hour rambling YouTube video.

And do you seriously think that someone with minimal modding knowledge can “fix” texture compression and the actual devs of the game hadn’t known or thought of doing so too? Say what you will about the Starfield producers and management but I absolutely 100% guarantee you if they chose not to use that feature, it was for very good reasons.

[-] Claidheamh@slrpnk.net 9 points 11 months ago

And do you seriously think that someone with minimal modding knowledge can “fix” texture compression

Yes, better textures are consistently one of the first mods to come out for every game they have released since Fallout 3.

[-] Spuddlesv2@lemmy.ca 1 points 11 months ago

And if you read the other half of the sentence you quoted?

[-] Renevar@lemmy.blahaj.zone 6 points 11 months ago

Say what you will about the Starfield producers and management but I absolutely 100% guarantee you if they chose not to use that feature, it was for very good reasons.

Not the original commenter, but this whole argument you put here falls completely on it's face since we know that modders HAVE done this and haven't had any issues (or at the very least have been able to solve said issues), if compressing the textures and whatnot actually broke the game then the modders wouldn't have been able to do it without breaking the game

Even if they supposedly had a reason, then it was a bad one

this post was submitted on 15 Dec 2023
185 points (100.0% liked)

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