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submitted 10 months ago by ICastFist@programming.dev to c/gaming@beehaw.org

cross-posted from: https://programming.dev/post/7647192

Basically, it's a game about making and changing rules, much like actual legislative bodies. Each player proposes a new rule and the other players vote to approve it or not.

Who wins? Whoever reaches the victory condition. What's the victory condition? That'll depend on the rules at the time, which might change in the next turn.

Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.

— Peter Suber, The Paradox of Self-Amendment

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[-] averyminya@beehaw.org 2 points 10 months ago

That's interesting, Disgaea has a similar mechanic present in its game called the Dark Assembly, where you basically either bribe or kill the senators to make them vote with you.

this post was submitted on 23 Dec 2023
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