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submitted 11 months ago by mr_MADAFAKA@lemmy.ml to c/linux_gaming@lemmy.ml
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[-] sugar_in_your_tea@sh.itjust.works 0 points 11 months ago

I'm not saying it needs be on Steam to work, I'm saying it needs to be on Steam to be popular on the Steam Deck since the install process is otherwise quite involved. So if they just enable Proton in EAC, they'll only get a handful of enthusiasts (who are probably playing on another platform anyway) and open themselves up to Linux-specific cheats.

so can Epic Games

I'm not saying they can't, I'm saying it's probably not profitable for them to do so. They're not going to get many new users if they support Linux, so the net impact is that they'll have another platform for support requests and potential cheats.

Apex is on Steam, so the barrier to play their game on Linux/Steam Deck is really low (just enable and potential users are now ~2% higher). So for them, turning on Linux support is probably profitable since they'll convert a lot more people on that platform.

Please stop defending

What am I defending? I'm explaining why it likely doesn't make business sense for Epic to support Linux. My point here isn't to claim that Epic is doing something good here, but to show it's probably not some weird hatred of Linux, but a business choice. Some of it is also probably a rivalry with Valve, but I don't think Sweeney would let that get in the way of profits if push came to shove. Sweeney's main goal AFAICT is to make money, not to stick it to some competitor.

Yes, Epic could support Linux pretty quickly if they chose to. They're choosing not to, most likely because it won't make them as much money as other efforts would. It's really not complicated.

[-] Rustmilian@lemmy.world 2 points 11 months ago* (last edited 10 months ago)

You can install other store fronts on Steam Deck with ease. It's called flatpak : lutris, heroic.
The install process is not that involved, we can literally install fortnite right now on steam deck.
Hell, it even briefly ran on Steam Deck in 2022 when they fucked up and the Anti-cheat was half broken.

I'm saying it's probably not profitable for them to do so.
My point here isn't to claim that Epic is doing something good here, but to show it's probably not some weird hatred of Linux, but a business choice.

Yeah, Epic totally killed the pre-existing, and flawlessly working Linux version of Rocket League when they acquired the studio and then refused to refund because "meh profits, leh business choice" (⁠ಠ⁠_⁠ಠ⁠)⁠>⁠⌐⁠■⁠-⁠■
They couldn't possibly have a hard on for fucking over Linux users.
The fact they even still allow it to run under proton is a fuckin miracle, or rather they know that'd they get bad PR as it's already proven to be viable.

Also, don't you find it fucking hilarious how they fired a fuck load of developers and then Tim goes "if only we had more developers" 💀

[-] sugar_in_your_tea@sh.itjust.works 1 points 11 months ago

Yes, I have those installed as well, and it's not hard. But it's a barrier for mass adoption. I'm interested to know how many people who own a Steam Deck actually have Lutris or Heroic installed, and how many of those actually use it. I have both, but I've only used them a handful of times. My guess is less than half have either installed, and less than half of those use them.

So we're looking at a fraction of an already small group of users, and the vast majority who would use it to play Fortnite already play on another supported platform. So why should Epic go out of their way to support it? The playerbase isn't there, so there's really not much economic incentive to do so.

Rocket League

That's a separate issue IMO. They wanted it exclusive on EGS (mostly for sweet sweet MTX profit), and EGS didn't (and still doesn't) support Linux. So their choice is one of the following:

  • keep the Steam version, but only for Linux users - that's really odd
  • port EGS to Linux - probably not worth it, since they'd also be expected to port a bunch of other stuff as well
  • kill Rocket League Linux port - loses some customers (like me), but ultimately is probably cheaper long term

They knew they'd lose some users in the EGS switch, but the point with Rocket League wasn't to maximize players of RL, but to maximize users of EGS, which they hope would result in higher total sales on the platform. If you're already on EGS for RL, maybe you'll try Fortnite and get hooked. It's a harder sell if you can still use your platform of choice.

Epic wants to sell EGS exclusives and make that MTX recurring revenue. That's why they bought RL, why they made it free, and why is exclusive to EGS. That's already why they buy these exclusivity agreements, and supporting Linux doesn't fit in that strategy.

It kinda sucks, but at the end of the day, I have plenty of other options on Steam that I'm not going to bother much (I actually still play SP RL sometimes on Steam when I get a hankering, but I'm boycotting MP). I have never purchased anything from Epic, nor have I played any of their games outside of a quick test to mess with my Steam Deck. It's an unattractive platform because they don't support my platform. If they decided to support Linux, maybe I'd give them another shot.

I don't hate Epic because of it, I totally understand why they're making the choices they are. I'm not going to go through hoops to play their games until they go through hoops to earn me as a customer. They don't seem to want that, so whatever. The same is true for Origin (or EA Play out whatever it's called now), Microsoft Gamepass, UPlay, etc no, and other game platforms, so I just don't buy from them. Every year Valve earns my business by making more and more games available (I've been Linux only since before Steam on Linux was a thing), so they get my money.

this post was submitted on 13 Dec 2023
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