this post was submitted on 03 Jan 2024
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Gaming

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submitted 1 year ago* (last edited 1 year ago) by Stamets@lemmy.world to c/gaming@lemmy.world
 
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[–] dipshit@lemmy.world 1 points 1 year ago (1 children)
[–] chaogomu@kbin.social 18 points 1 year ago (3 children)

Cyberpunk has had a lot of work done to fix it.

Starfield on the other hand is sharply limited by the game engine and might not be fixable at all.

Turns out that Bethesda use a fairly standard floating point coordinate system, but set the origin to your ship, so if you go too far away from your ship, the game will flat out crash. So exploring is not recommended in the game that was marketed as being based on exploration.

[–] stonedemoman@lemmy.world 11 points 1 year ago* (last edited 1 year ago)

Don't forget that Bethesda allocated memory incorrectly for page size and used ExecuteIndirect, instead of the proper call for DX12, which causes Starfield to play a game of telephone with Nvidia GPUs. It's not just the outdated engine lol

[–] vikingtons@lemmy.world 3 points 1 year ago

This is a genuinely hilarious tidbit, thank you for sharing.

[–] Jumi@lemmy.world 2 points 1 year ago (1 children)

Isn't that the same system Minecraft used that made the world generating really weird when you get really far away?

[–] chaogomu@kbin.social 2 points 1 year ago

The Minecraft Farlands, yes.

Those existed until Mojang rewrote the engine to fix the floating point coordinate system. It was a major overhaul of the game and completely broke mod compatibility between versions.