Are you one of those "how would you open the door?" kind of DM when players encounter an unlocked door and said they "open the door"?
Stop wasting everyone's time. When players said "we try to open the door", just say "it's unlocked and the door open" and move on. Stop the "you didn't say you turning the knob" bullshit. Do I have to describe I'm breathing every 2 seconds, too?
Are you one of those "how would you open the door?" kind of DM when players encounter an unlocked door and said they "open the door"?
Stop wasting everyone's time. When players said "we try to open the door", just say "it's unlocked and the door open" and move on. Stop the "you didn't say you turning the knob" bullshit. Do I have to describe I'm breathing every 2 seconds, too?
No, we're a bunch of dipshit players who just assume it's locked.
Me with enough Doritos and maybe a beer: Never, that's pedantic.
Other me: Roll a damage d4, you missed breathing for two rounds.
When I DM, I usually mess with them a little when they specifically lockpick all the doors. As opposed to your suggestion of just opening it.
My first ever time playing DnD, I was a rogue so I naturally approached every door with "can I try to pick it?"
Worst that happened was the DM describes me making an idiot of myself, twiddling with lockpicks for five minutes before noticing it's just unlocked :P
"Okay, you spend 5 minutes picking the lock, you hear a click. When you try to open the door it seems locked..."
It's only wasted time if people didn't have fun. And sometimes a bit of misdirection makes the actual challenges more fun, too.