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submitted 10 months ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] fckreddit@lemmy.ml 12 points 10 months ago

There is always a market for smaller more focussed experiences. They are cheaper to make, so easy to make profit on. But, they want to turn every game into open world, microtransaction laden shit fest. A good example is Diablo 4, which literally removed genre standard features to make the game more tedious. Throwing hundreds of millions on a single massive game shouldn’t be a standard.

I love open world games, but I wouldn’t mind playing smaller games like older CoD campaigns too.

[-] ampersandrew@kbin.social 3 points 10 months ago

A good example is Diablo 4, which literally removed genre standard features to make the game more tedious.

Which are those? I've heard that they nerfed fun builds to make the grind as long as they intended, but not whatever you're talking about.

[-] fckreddit@lemmy.ml 4 points 10 months ago
[-] ampersandrew@kbin.social 3 points 10 months ago

I'm not fluent in Diablo parlance, but essentially it makes it harder to work toward the gear you want because they don't give you as much storage for the items you can't fit on your person?

[-] uninvitedguest@lemmy.ca 1 points 10 months ago
this post was submitted on 11 Jan 2024
53 points (94.9% liked)

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