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this post was submitted on 13 Jan 2024
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Apple
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A big part of the reason it's not a big thing is because of how fucking disgustingly bad the hardware is.
You can ignore the fact that you can see pixels on other headsets a lot of the time, but pretty much only for games. You can't for very many of the use cases Apple has been showing. They kill text clarity, and they (and latency, and smashing the color space) kill passthrough.
Apple waited until they could make something over the bare minimum threshold for actually using it for things that aren't games.
But what need or use does it fulfill? Other than being a neat piece of technology, what use does the average person have for it?
There are plenty of people with several physical monitors, because having information immediately accessible in a concrete location is simply easier and more efficient than toggling virtual work spaces on one desktop. Our brains work in 3D physical space. Presenting information and work spaces the same way has loads of value before the actual objects are also 3D.