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submitted 3 years ago by danhakimi@lemmy.ml to c/opensource@lemmy.ml

Originally posted on reddit by u/CipherOps .

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[-] conno02@lemmy.world 6 points 1 year ago

i mean, i can't think of a proprietary application that does everything that blender does, so there's no need to list blender as an 'alternative' i guess.

i'm not particularly familiar with the 3d modeling space, i've only done basic stuff. feel free to correct me

[-] rndll@lemmy.world 2 points 1 year ago

I work in Architecture and fully transitioned our firm from using 3dsMax and Vray with Blender just before the pandemic started. Haven't looked back ever since. Blender does a lot of things but for the most part, it's an alternative to any mesh based 3d modeling and sculpting program. E.g. 3dsMax, Maya, C4D, Zbrush, etc.

[-] conno02@lemmy.world 2 points 1 year ago

yeah, after reading the article, its absence is quite odd-- i guess the author thinks its hard to learn, or something.

blender is my first 3d modeling & sculpting program, and it did take me a long time (6 months) to learn. i guess there could be some merit in not including blender, but i haven't tried the other programs, so i wouldn't know

[-] rndll@lemmy.world 2 points 1 year ago

Knowing what I know now, I would say Blender is a lot easier to learn and master than 3dsMax or Maya. Blender does have some quirks that 3dsMax does easier like grouping vs collections but you can just use add-ons to do the same things. I haven't really found anything lacking with Blender that made me want to go back to Max. I'm happy to be rid of that software and just Autodesk in general.

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this post was submitted on 21 Jan 2021
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