95
submitted 9 months ago by ZippyBot@lemmy.zip to c/gaming@lemmy.zip
you are viewing a single comment's thread
view the rest of the comments
[-] ggwithgg@feddit.nl 2 points 9 months ago* (last edited 9 months ago)

Yes, travel should come with a cost. Kingdom Come deliverance had a similar concept: you'd get hungry, can get ambushed, or you need to sleep at some point.

The Gothic games introduce fast travel very late in the game, with teleporter stones. Also, they had a very densely packed map, so travelling to some other place did not really took that much time. But I think it is a nice alternative.

I recently started playing outward and it has (practically) no fast travel. It really is refreshing, it keeps you thinking what area is best to go to next and you should keep track of your rations, carry capacity etc

(Also, what game do you refer to with FO2?)

[-] givesomefucks@lemmy.world 1 points 9 months ago
this post was submitted on 23 Jan 2024
95 points (94.4% liked)

Gaming

2492 readers
62 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 1 year ago
MODERATORS