864
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 24 Jan 2024
864 points (98.4% liked)
Technology
59390 readers
2701 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
What? ALL DRM only punishes paying customers.
At an absolute minimum, the DRM prevents me from easily making a backup of my legitimate copy, which I am otherwise entitled to do.
So yeah, by definition DRM has a negative impact on paying customers.
...until the stores decide to stop offering them.
Can, but might not. Companies are not notorious for spending effort on products they are abandoning. The only reason they do it with Denuvo is that it charges them a subscription for as long as it's implemented.
It is an inherent problem with DRM, because if there was no DRM there wouldn't be a possibility of this happening.
DRM doesn't purge itself automatically. I don't know how to spell it any clearer but if the problem is that DRM continues to exist, and it is solved when DRM is removed, then DRM itself is the problem.
And I speak as someone who lost my official purchase of Tron Evolution to outdated DRM.
I don't think you are arguing in favor of cracking groups, as much as I'm appreciative of them.
Oh boy, I wonder what's the relevance of being a first-hand witness of what happens when DRM that doesn't purge itself, doesn't get removed and loses support. I wonder how differently that would have gone if DRM had never been used instead.
Welp, who knows what's the point of it all. A complete mystery huh 🤷♂️
I have been finding out that tiring my fingers with people who only pretend to be discussing but gloss over what's being said is a waste of time.
I'm acting like an ass because you are acting like an ass. Isn't it obvious how relevant it is to bring up how DRM personally affected me? Do you actually have a reason to say why losing a game I have bought isn't actually the fault of DRM, or are you just going to pretend it doesn't matter? Be it me or anyone else, we can still access games that were abandoned by the developers just fine, as long as DRM doesn't get in the way,
If you are gonna repeat yourself with "Once again you have it backwards" don't even bother. If you really mean to talk it out, don't avoid the point.
And here's why being sarcastic was the right choice. Pointing out the witnessed practical material consequences of DRM is just being "emotional" because for whatever reason you think I'm not allowed to be upset about what I lost, which you have given no argument to prove it doesn't happen, or how to prevent or revert it.
Funny how you quoted every single line except this part
Which points out that you can't simply scratch it to company neglect, when neglect alone doesn't take games away from customers. DRM does.
How forgetful of you to miss that part, after being so confused about what you might have glossed over.
Oh well, anyway goodbye.
I think you're misunderstanding things. You trust these companies to do what is best for the consumer. That's not how the rest of us, or the companies you're defending, consider things. Their interest is in the bottom dollar. If screwing you makes a buck, they'll do it. Trusting them to do the right thing is a major player in enshittification.
No, that's where the service provider's backups are stored. I don't have the ability to make my own. That's a huge stretch and very tortured logic. And even if I went for it, by not being able to make backups at my pleasure I'm still being impacted, so... still, by definition, a negative impact on the paying customer that people pirating the same media don't have. They just Ctrl C Ctrl V that stuff.
Because it shouldn't be on me to ask for permission to do stuff with my software that I bought.
Maybe I'm too old, because I remember when I bought a disk and I just copied it and used that. Which is legal, by the way.
Well, alright, I don't need to remember too far back, because I was ripping some movies today. Which, again, fair game. I paid for them, I get to use them. I shouldn't have to explain to you, Valve, Netflix or anybody else why I want to back up the thing I bought.
Well, no. I was happily buying my games on discs and cartridges and my movies on DVDs and tapes and my music in CDs. If they're going to swing around, tell me I'm buying digital licenses and I can no longer do the legal things I used to do it's them who owe an explanation.
I have no idea why you feel the need to shill so hard for these things, but it's clearly not sticking. You're putting the onus on the customer and, as a customer I get to just say "no, screw you" and keep buying physical media instead. It's a shame that more people don't, but it's pretty obvious that having them take over my computer to limit what I do with my purchases is damaging to me, and I don't have to like it because you say so.
I make a living off of media creation and have for over twenty years, across multiple mediums and in different capacities. Some of the stuff I've worked on has been DRMd and some has not.
The financial benefit coming my way has not been dependent on DRM at any point to any extent I can discern. You want to impact "the right to financially benefit from their creations"? Fix the fact that companies can just hire a creator to work for hire and own all their output in perpetuity with no requirement for additional compensation and indeed no IP rights staying with the people doing the actual work.
If you're gonna high horse me with the morality of financially compensating creators you better be talking about the actual creators, not the corporations keeping the bulk of the revenue.