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[-] lvxferre@mander.xyz 6 points 9 months ago

Because it's gameplay-driven.

There's no Rotom bossing you around. No "sit down you player, as we tell you what's supposed to be your story". No unnecessary broken bridges forcing story linearity. The story that you see in this sort of game is the one that you build as you interact with the game, not the one that the developer wants you to watch.

this post was submitted on 23 Jan 2024
226 points (93.1% liked)

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