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this post was submitted on 26 Jan 2024
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With you on BotW. Love the dungeons, but in terms of the open world I never felt the oooh, the aaah, the escapism that everyone cooed about etc. Gliding was fun!
Maybe this is because I've never played a Zelda game before so I have no nostalgia attached to it?
Don't know about that, because I very much grew up with Zelda for the Gameboy, SNES and of course N64 and I loved them all. Maybe it's just Breath of the Wild...
Definitely not it. BotW is a great game, but it’s not a Zelda game. That’s my beef with it and TotK.
BotW was a game that drew from its roots, the very first Zelda game on NES.
Yes but poorly. There are no real dungeons and the open world has maybe 5-6 enemies total, everything else is just a variation on color and strength. That’s a far cry from the original game.
I agree that the mechanics and features are a mixed bag, but the core experience of exploration and freedom is what made Zelda, Zelda.
BotW also had like 12 unique enemies, excluding bosses and variations. It wasn't a lot but 5-6 really doesn't do it justice.
So I was curious about this and looked it up and there are technically 8 regular enemy types (bokoblins, moblins, lizalfos, chuchu, keese, octoroks, wizzrobes, pebblits, lynel). There are then also the different types of guardians, 2 overworld bosses (Talus and Hinox, I don't count Molduga), and the yiga.
Depending on how you cut it there are then 8 up to 13 overworld enemy types. However, the real issue is you typically only encounter 3 maybe 5 (bokoblins, moblins, lizalfos / keese, chuchu) while running around.
I think the thing people forget when talking about variety is it matters how you use it. BOTW and TOTK basically have a few set grunt types that are what you predominantly fight, and it gets boring fast (in my opinion).
Edit/Note: I didn't count stal/cursed enemies as they're basically the same with slight modifications.