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this post was submitted on 26 Jan 2024
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That trend of shoving crafting into literally everything for a while was really irritating. Even with the great big empty MMO world, Dragon Age Inquisition would have been much more fun if I didn't spend a good half hour after every expedition looking through the giant mountain of crafting-based loot I inevitably acquired.
Yeah, crafting for Gotham Knights made the game considerably worse. It added basically nothing over procedurally generated or designed loot.
It's not like Gotham Knights was ever going to be a game where you really need that level of min-maxing.