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Where Does the Time Go? Rust's Problem with Slow Compiles
(thenewstack.io)
Welcome to the Rust community! This is a place to discuss about the Rust programming language.
Credits
What I had in mind when talking about that standard library thing was one case in particular that I had found where someone had to implement deduplication of elements in a vector/array/list (or whatever Go called it, don't remember that bit) locally because Go does not support function generic over the type of container element.
And the whole if err != nil { return err } bit is a huge part of what makes Go code unreadable. I have also found at least half a dozen bugs related to that construct where people just did not print any of the relevant information in error cases because of the lazy copy&paste of that construct in cases I had to debug.
The best solution here is a map, using keys as the set. So something like:
I haven't used Go's new generics, but I'm guessing this would work fine, provided
T
is a value type (or can be converted to one). If you know you need deduplication at the start, just use amap
at the start.If you don't have value types, you're going to have a hard time regardless of language (would probably need some OOP features, which adds a ton of complexity). But you can get pretty far with that pattern. If you add a
Hash() int
to your type:That's what error wrapping is for:
This makes it so you can use the
errors
package to unwrap errors or check if an error is a given type. Or you can propagate it like I've shown above.So I see this as programmer error. Rust has the same issue since it's easy to just throw a
?
in there and bail early without additional context. The simpler form is easier to catch in Go vs Rust in a code review because it's more verbose.It seems you don't like verbosity, which is fair. I'm fine with verbosity, I don't like surprises, and Go has enough of those that I generally avoid it.