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[-] NielsBohron@lemmy.world 7 points 9 months ago* (last edited 9 months ago)

I mean, who's to say whether xenomorphs perceive time and space like humans. Sure, they behave like animals, but they could still have evolved or been created in some strange part of the universe where space-time is shaped differently, making those horrible, non-Euclidean shapes look like home to them.

For all humans know or can comprehend, xenomorphs are tiny, eldritch fleas that evolved to live on Cthulu's pet, so while I'd still give the overall win to the Big Guy/Gal/Entity, the xenomorphs might be on his/her/its radar and might even be able to annoy him/her/it in a way that humans can't.

[-] Kolanaki@yiffit.net 3 points 9 months ago* (last edited 9 months ago)

From the games where you get to play as a xenomorph, they work on a sense of smell. So the mere scent of Cthulhu would drive them mad.

[-] NielsBohron@lemmy.world 1 points 9 months ago

I've been thinking about this the last few days, and while it may have been easiest to explain the mechanics as "smell," the way it was implemented, you could also explain it as being able to faintly glimpse into the past to see where the humans/predators were several seconds ago.

Just a thought I had because I like thinking about this stuff

[-] HerbalGamer@sh.itjust.works 1 points 9 months ago

non-Euclidean shapes

I've tried to find out but can you explain exactly what that means?

[-] Kolanaki@yiffit.net 4 points 9 months ago* (last edited 9 months ago)
[-] HerbalGamer@sh.itjust.works 1 points 9 months ago
[-] HerbalGamer@sh.itjust.works 2 points 9 months ago

aaah got it, trippy shit.

for example: corridors that overlap (forming a crossing) but never meet, or rooms that are larger on the inside than on the outside

[-] NielsBohron@lemmy.world 3 points 9 months ago

Just a reference to the way Lovecraft described the architecture of the ancient cities built by worshipers of the eldritch beings, especially in At The Mountains of Madness.

this post was submitted on 03 Feb 2024
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