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What game fits this?
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I know you're joking, or at least half joking, but I literally am getting help for this. I have psychiatric appointments constantly to deal with how easily I get addicted to things and occasionally try meds to try to improve my impulse control.
I haven't quit the game because my psychiatrist and the few therapists I've gone through feel the game's actually been a net positive on my life, and the real problem is my impulse control. If I wasn't drooling over a 2000$ staff I'd be buying 2000$ worth of 40k minis that I'll never actually get around to putting together and painting. That actually already happened a little bit during a brief period where I quit the game, and I did indeed buy a bunch of 40k shit I still haven't assembled.
I'm relived to hear that you actually got the help you deserved because I was serious. I know how awful it feels to not be in control of yourself or your motivations and I don't want anyone to experience it
Have you been diagnosed with ADHD?
I am diagnosed with ADHD, but more pressingly I'm diagnosed with Schizoaffective disorder. The manic phases from that make me try to empty my bank account at the slightest provocation, even after being medicated rather well for it.
The ADHD sure doesn't help though, causing me to still be impulsive even when not in a manic phase, just less so. It's also possible my impulse control in my manic phases is only as bad as it is because it's combined with ADHD.
I don't know about the other stuff, but my understanding is that people with ADHD have hard time avoiding addictions as is.
You rolled challenging traits in character creation, but remember that all negative perks give more experience. Keep it up. Godspeed.
It's a serious issue how many games now are deliberately designed with compulsion conditioning tactics to get people playing and spending not out of legitimate interest but out of a manufactured "need".
I heard stories of people who had to drop their favorite franchises, like sports ones, because they started to resort to that, and they knew they'd be too susceptible to keep playing without giving in.