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submitted 9 months ago* (last edited 9 months ago) by floralbees@lemmy.world to c/dnd@lemmy.world

Not really sure what to do about this situation. I have a group that meets monthly. We do a lot of roleplay, but a few of my players are very into being OP at combat. They want to build their characters the strongest and the best. So I alternatively get requests to both break rules and strictly apply rules so they'll get advantages. They've also said they want deadly combat.

Not really sure how to handle this since their requests swing back and forth between RAW and not RAW. I'm finding myself saying "I want to follow RAW here" one day and then "I don't want to follow RAW that closely" the other day. They are in many ways kind of ruining combat for themselves as we aren't a wargaming table. We also have so little playtime I can't devote an hour or more getting into wargaming combat with them. It wouldn't be fun for a few of the other players (or for me) to devote our sessions almost entirely to combat and we usually have a few combats to get through.

As DM I feel pressured to be the cool DM and meet their expectations, but I'm also getting frustrated by the constant asks that boil down to wanting to be the most OP. I get the want, but it's getting to the point where we are having a running issue where the OP players don't want other players to do things for RP reasons and I haven't figured how to have this talk to halt the OP train here. The OP players basically want to enter combat, always hit with their attacks, have the max possible attacks and crits, never get hit back, just have the enemy stand there and take damage. Which is obviously a problem as that's terrible and boring combat.

The players in question are great people. They do roleplay, assist other players and contribute OOC. They do also agree it's my decision to run the game how I want. I'm just not sure how to express to them they need to slow their roll in trying to be a level 20 god at level 3.

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[-] mozz@mbin.grits.dev 8 points 9 months ago

The game needs to be fun for all concerned, yourself included.

Honestly, it sounds like some of your players may want to just play video games with cheats on or something -- personally I find games to be more fun when there is a challenge, as opposed to my character being so powerful that all challenge is removed, but everyone's different.

If it were me, I would probably:

  1. Decide for yourself what kind of game you want to be in that you'll enjoy.
  2. Talk openly with players (probably one-on-one is better to start with, with the "problem" players first if you want to call it that, and then on some level with everyone together so it's not a secrets-whispered-in-corners type of thing) about it. Nobody has to want to play a way that's different than how they want to, but conversely, if they want to play in a fashion that'll make it difficult for others to have fun, then they may need to find another game, and the players who can have fun together can keep playing in the way that they enjoy.

If it does wind up that some members of the group are parting ways, then I would try to leave the door open like "hey if in the future you want to try to work it out with us you're welcome to." You're not kicking anyone out, but you are defining the type of game you want to play in, which seems pretty fair to me.

[-] floralbees@lemmy.world 5 points 9 months ago

Thanks! I talked to one one-on-one and I think we got to the bottom of some of it (was trying to force homebrew their class to fit their idea of it/bring it up to the power level they feel it should be) and made some compromises. I think (hope lol) I put my foot a little down they've gotten a version they can live with and we're not going to keep adding things on. And that we are not a wargaming table.

Awkward talk, but hopefully we can patch any uncomfortable feelings as we go forward or, if not, at least part amicably like you said.

this post was submitted on 10 Feb 2024
38 points (97.5% liked)

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