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Let's talk about Helldivers 2 - Discussion Thread
(lemmy.world)
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I grabbed it day one and I've been playing it a lot. It's good, but I don't think it will have much of a lifespan.
I've played around 50 missions, and while I wouldn't say it's getting repetitive, I know that inevitably I'll unlock most of the weapons and upgrades and not have much incentive to keep playing.
One thing I haven't seen anyone talk about is how great the adaptive triggers and rumble feels. My controllers click and clack in a really satisfying way pretty much the whole time I'm playing.
The difficulty is pretty insane, and I feel like they'll tune it down pretty soon. There's a slight power curve as you unlock upgrades, for sure, but I get the feeling most people won't spend too much time playing above Medium, which is the third out of nine difficulty ratings.
Overall, it's a fun and well designed shooter that's great to play with friends, but I expect the player base will fall off hard after about a month, if that.
IMO, the game become totally different around lv6-7 area and strategy is really needed for mission to work well. I've seen my group running, failing and have to adapt to the new difficulty changes and thinking about how we unlock stuff to work together better. If you are good FPS player you can certainly solo mission up to even lv5, but upon lv6 the likely hood to solo decrease rapidly depending on mission type. Even the best player in our group(currently unlocks almost everything) have difficulty staying alive at lv7 and have to change play style a bit. As you can't get the Super Sample(purple ones) unless you are playing lv7+ and extract successfully.