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How do you feel about a game with no weapons or armor?
(sh.itjust.works)
Discussion of table top roleplaying games.
A game should have rules for what it is about and not waste word count on what it is not about. If any kind of weapons or armor are just flavor differences with no impact on what the PCs will do, then it should not be included.
Definitely agree, just wondering if it may be off-puting for some folks how are used to adventuring for that +1 sword. But I suppose wasted words and meaningless items would be worse for everyone.
Thats not a bad thing. Making an indie RPG is not the same as designing the next edition of D&D. Let a tiny percentage of your tiny potential market share have their minds blown by your game and youll achieve success far beyond what any heart breaker could ever hope for.
Thanks! That is the dream