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submitted 1 year ago by crbn@sh.itjust.works to c/rpg@lemmy.ml

Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.

Would this impede your sense of advancement, or are character feats and non-combat items enough?

I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.

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[-] GustaveGraves@lemmy.world 1 points 1 year ago

A game should have rules for what it is about and not waste word count on what it is not about. If any kind of weapons or armor are just flavor differences with no impact on what the PCs will do, then it should not be included.

[-] crbn@sh.itjust.works 0 points 1 year ago

Definitely agree, just wondering if it may be off-puting for some folks how are used to adventuring for that +1 sword. But I suppose wasted words and meaningless items would be worse for everyone.

[-] jrs100000@lemmy.world 1 points 1 year ago

Thats not a bad thing. Making an indie RPG is not the same as designing the next edition of D&D. Let a tiny percentage of your tiny potential market share have their minds blown by your game and youll achieve success far beyond what any heart breaker could ever hope for.

[-] crbn@sh.itjust.works 2 points 1 year ago

Thanks! That is the dream

[-] HexedPress@lemm.ee 1 points 1 year ago

It’s really all about context. If we’re all playing Harry Potter-esque mages, we’re not worried about swords and shields, generally. If I’m playing as Aragorn or Boromir, my expectations will be very different.

this post was submitted on 18 Jun 2023
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