625
Diablo 4's new mount costs more than the actual game
(www.pcgamesn.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
If consumers as a whole keep buying overpriced skins then yes, I will blame the consumers for enabling this behavior.
These companies are using dark design patterns to manipulate kids and young people into a pattern of behaviour. You can blame consumers, but it’s not exactly a fair fight. These big companies have behaviour specialists employed and tons of data, used specifically to get people to act dumb in a way that benefits these companies. Heroin pushers are more honest.
When it's as obvious of a scam as this post shows, I don't really I have any sympathy. There are other games where it's more cleverly implemented but even then I still lean towards the fault of consumers.
I am not going to blame the chocolate factory for getting someone obese. Sugar is addictive yes, but everything can be to a certain point and it's a person's responsibility to manage these potential addictions.
I’m all for personal responsibilities. In fact I believe all drugs should be legal. But if alcohol companies began heavily advertising drinking for kids or young people, making it look like fund and cool and make it easily accessible, I think regulation is needed. People have the right to be stupid and do with their money and body whatever they want, but companies should not be allowed to promoted this behaviour. They should simply offer it and nothing more.
If casinos need to be regulated and strictly scrutinized to prevent children from engaging with them, so should all games that resort to lootboxes. Researchers have made it clear that the psychological effects are identical, and that early engagement with lootboxes tends to lead to issues with gambling.
I would want regulations only if we were talking about opening crates or other forms of gambling. But this is as upfront and crystal clear as possible where you pay money and you get a skin unlike opening crates. We can all agree that the horse cosmetic is a ripoff but it's open and upfront about it's shittiness with no aspect of gambling. Unless I'm forgetting something, gambling microtransactions are the only case where I think regulation is needed.
Edit: The reason why I think gambling should be regulated more so than the other addictive substances (sugar, alcohol, the horse cosmetic) is because gambling doesn't give you a concrete product. Unlike the others, gambling is getting the chance to obtain your desired product while the others guarantee a product to use.
That´s why I blame both, the company and the consumers.