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submitted 8 months ago* (last edited 8 months ago) by SSUPII@sopuli.xyz to c/steamdeck@sopuli.xyz

I am aiming at 60 FPS, but I am struggling to keep it at any settings.

I have performance UI brought up, and I have noticed this. Presets:

  • Ultra -> ~30FPS average, 90% GPU usage, 40% CPU, 65°C
  • High -> ~45FPS average, 80% GPU usage, 30% CPU, 60°C
  • Medium -> ~50FPS average, 40% GPU usage, 30% CPU, 50°C
  • Low -> ~50FPS average, 20% GPU usage, 20% CPU, 40°C

As you can see, I cannot reach 60 FPS in-game even at the lowest preset.

What can I check/do in this case? The Linux binary is being used.

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[-] pantherfarber@lemmy.world 2 points 8 months ago

The Linux build uses OpenGL so its slow. The windows version through proton will use Vulkan which is much faster.

[-] SSUPII@sopuli.xyz 3 points 8 months ago

The fact that it's OpenGL matters little. It is a misconception that Vulkan is faster. But in this case, their implementation does seem slower.

[-] hydroel@lemmy.world 1 points 8 months ago

Isn't it true specifically on Windows, because the Windows implementation of OpenGL is lacking, but false on Linux?

[-] SSUPII@sopuli.xyz 1 points 8 months ago* (last edited 8 months ago)

Windows integrates only very early versions of OpenGL (just kept from the 9x releases). Any modern release is implemented by the driver of your 3D accellerator/video card.

OpenGL on Windows has always been kinda of a disaster (NVIDIA's a little less, but AMD and Intel's are just abysmal), DirectX support being more developed is night and day.

Linux is pretty much OpenGL's home. But a lot of applications just are not optimized well enough to show it. Vulkan being faster is just because the software using it have cleaner codebases for being newer.

this post was submitted on 29 Feb 2024
20 points (95.5% liked)

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