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So, an interesting point of detail, is a game "gooder" when it perfectly executes its formula after countless iterations, like FF6 did, or is it better when it innovates in a new way, bringing together new ideas into a magical, if occasionally rough-around-the-edges, novel new approach that others start copying, as Doom did?
Also, are we looking at them from the perspective of their time, where Pac Man was once the pinnacle of gaming itself, or from a modern, more objective perspective, where Pac Man struggles to provide the same value as BotW does almost half a century later?
Exactly. Portal 2 is no doubt a fantastic puzzle game. But so is Myst, and Myst did a lot more with a lot less technology.
If you haven't played Riven yet, that game was a huge improvement on every aspect of Myst IMO. Still completely holds up
I’m old enough to have played both on release :)