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Is raytracing quality same in Nvidia and AMD?
(programming.dev)
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It's pretty much just leveraging the open VESA Adaptive Sync standard, which AMD Freesync is practically speaking a rebrand of. It's indeed purely software to make it vendor-agnostic.
Well, unless the vendor locks it down/blocks it on purpose, which is what Nvidia has done up until... whenever Gsync Compatible became a thing.
(Misleading name imo, because as said before, there's no actual Gsync running)