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""We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.""

The quest design team being overbooked and not having time certainly explains a lot.

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[-] alcoholicorn@lemmy.ml 41 points 7 months ago

I think the "just keep going" was a Tod Howard demand, his ideal game is a LLM that generates endless radiant quests. Generated content has been a hallmark of everything he's touched, and it's always a low-point in that game because he expects it to stand by itself, instead of using it as a tool for the designers to build off of.

[-] A_Random_Idiot@lemmy.world 13 points 7 months ago

Tod doesnt want a game.

He just wants an AI sandbox that he can churn out endlessly, make shittons of money with, with little expense or effort

[-] alcoholicorn@lemmy.ml 10 points 7 months ago

The worst part is that it's the opposite of effortless, imagine what they could have with 8 years of designing a deep, rich world with compelling stories, 8 years of adding whatever features seem cool. Instead we get an endless expanse with the depth of a puddle.

[-] A_Random_Idiot@lemmy.world 4 points 7 months ago

its a lot of effort to create it, but once its created he just has to feed it prompts and watched the fanboys buy up version after version.

this post was submitted on 20 Mar 2024
115 points (95.3% liked)

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