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this post was submitted on 21 Mar 2024
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Yes. You have to beat your own level to upload. It’s right here in the post. You can even see the video of the guy doing it
Oh, so I guess the "uncompleted level count" just refers to "uncompleted by anyone except the creator."
The creator's clear check doesn't count towards the level being cleared, so these levels are uncleared. I think if the creator plays it on the uploader account it wouldn't count either.
The one uncleared level refers to the 0%team clearing every maker level with that being the last one they have to do.
Is it here in the post? I've looked all over and can't find mention of that. There's the video of the author clearing it, but that doesn't imply that all levels are beatable.
Sorry, yeah, it is intended that all levels are beatable. To upload a level you must prove that it is beatable by clearing it from the beginning without dying, and then clearing it again from each checkpoint (if there are any) to prove that it can also be cleared from any checkpoints.
Hacked levels have existed that cannot be cleared, but they can be reported and Nintendo takes them down. They should all be taken down by now, but in any case if it's obviously impossible (the goal is completely blocked by impenetrable walls) Team 0% marks them as hacked on their spreadsheet in addition to reporting them, so they wouldn't count.
In this game you can download levels and see the full level in the editor, so it isn't possible to make a level that is "practically" unclearable using hidden information. Any things like hidden keys, "passcode" sections (where you need to hit blocks a certain number of times in order to manipulate things hidden off screen), etc. are trivially defeated by viewing the level in the editor.
I know I've seen "cryptographically secure" levels (as in, you can only possibly beat it within a human lifespan if you know the specific "combination" or "cryptographic key"), but maybe only in Super Mario Maker 2.
And I'm not sure if in 1 you can inspect the whole level. The SMM2 cryptographically secure ones I've seen rely on mechanisms that must remain off-screen the whole time or else it's trivial to derive the key.
It's only in SMM2, which doesn't allow you to edit other people's levels. And actually there is now a 3rd party tool to view SMM2 levels so those levels are now exposed as well.
Cool system; thanks for the run through!