this post was submitted on 23 Mar 2024
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Playing Crystar!
Early impressions on the previous post.
Last week I thought I was 80% into the game, but I realized there's a lot more story left than I expected, so this one will take a longer to finish, probably a week or two more at my current pace.
It was a really neat twist though.
Major Crystar spoilers
You beat the final boss, get a somewhat sad ending with a lot of loose ends left and start thinking "there's got to be a better ending, I wonder what are the requirements".
...and then you get a messsage "There's a new story available" and the game immediatelly loops back to the beginning. But there's some very obvious differences from the start, like the reveal of the identity of the butterfly/soul that helps you during the prologue.
I guess the game is going into the direction of multiple timelines? And from the icons on the loading screen I think there will be 3 or 4 loops total.
At least these additional loops seem to be much shorter, it just skipped from the Prologue straight to Chapter 6 (of 8), but that still means I have a lot to go.
Replaying 13 Sentinels: Aegis Rim!
Crystar's gameplay is kinda repetitive so I need to take breaks from time to time, and I've been using this to continue this replay.
Did a lot of grinding in tower defense stages, I just love those, but progressed nicely on the story too. Currently around 80% both modes.
Liking Crystar any better than before? Or still on "not recommended"?
I wanted to like the game, and I'm still planning on finishing it eventually but each dungeon is 30min of the exact same (average-at-best) combat gameplay, and I'm estimating there's at least 40 of these required to finish the game.
I was already getting very tired of this last week and I believe I'm still only halfway through. :/
You've finally convinced me not to get it ๐
If someone ever makes a Crystar mod that cuts dungeons from 3 floors to 1 and keeps everything else the same that might be a game I'd recommend.
It's also interesting that I think the developer did have an inkling that the dungeons were too big, there's optional "grinding" stages that are exactly as I described with 1/3 of the size and they flow so, so much better.
Crymachina is better in this regard?
Much better.
Combat is faster paced and way more fun, dungeons are shorter (maybe even too short) and the enemies are more interesting, there aren't really any "mobs", they are all sort of mini-bosses that you need to be careful around as they hit really hard. It also hit a nice spot of being challenging without being too hard - I got a few game overs but it never got to the point where I was frustrated by the difficulty.
When I finished the main story for Crymachina I was thinking "I could still keep playing this for a while before I got bored of the gameplay" despite replaying several stages for extra gear/XP.