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submitted 7 months ago* (last edited 7 months ago) by Hdcase@beehaw.org to c/gaming@beehaw.org
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[-] ashamam@kbin.social 3 points 7 months ago

You have to ask yourself why. Devs are professionals by definition, for them the context is ease of developing along with potential to make a return on investment. Xbox (console) is now a problem on both those metrics. Simple as that, no fanboying or villifying required.

Its just not a big enough market and a good portion of the market is GP'ified and doesn't spend outside of it. Couple that with dual SKU targets with real challenges working around the S memory constraints and here we are.

But I agree that its a transition. Away from the current hardware model.

this post was submitted on 01 Apr 2024
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