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Battlefield V now broken on Steam Deck / Linux with EA anticheat live
(www.gamingonlinux.com)
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
EA has made some absolute bangers:
SimCity (1989)
SimCity 2000 (1993)
Dungeon Keeper (1997)
Lots of Ultima games (90s)
The Sims (2000)
Medal of Honor (2000)
Command & Conquer games (early 2000s)
SSX (2000)
... Was Battlefield 2142 (2006) good? They didn't make the first two games.
Does Spore (2008) count? The game was shit, and had DRM that only let you install it 3 times ever per license, and didn't do what it said it would with massive over promise and under deliver. But it was ambitious and different, at least?
Dead Space (2008)
Mirror's Edge (2008)
Dragon Age: Origins (2009)
Mass Effect 2 (2010) (they didn't make 1)
Plants vs. Zombies (2011)
I'm tired of going through this list, lol. There are a zillion "next sportsball version" games and mobile games to sift through. Also, turns out some of the best EA games I remember were only published by them but made by another developer... Until EA bought them out, lol.
No ea game is worth the hassle because if it isn't made into some form of pay to win lootbox shitfest, EA is likely to can the game and the developer all together. N E V E R trust ea with singleplayer.
EA made games before pay to win loot boxes became a thing.
Past tense, NOW they have made themselves notorious for canning successful projects that don't make enough. They just recently did it to one of the og creators of halo
Battlefield 2142 was ambitious. It included one of the most fun Battlefield game modes I've played (Titan), and in my opinion the main reason it bombed somewhat was that it came out way too quickly after Battlefield 2, which was still ragingly popular with PC gamers, and the player base didn't have much appetite for changing over to a new game.