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[-] Tarquinn2049@lemmy.world 11 points 7 months ago

It's also got a proper VR version. I know I'm speaking to an even smaller audience, but do not pass up the VR version if you are at all interested. The spatial sound in VR is even better. I can't wait for the sequel, I hope they also do a VR version for it, but I'm not waiting, I'll gladly play both if they do.

[-] Klear@sh.itjust.works 2 points 7 months ago* (last edited 7 months ago)

Well, now I'm interested.

Edit: No motion controllers support. That's disappointing.

[-] Tarquinn2049@lemmy.world 1 points 7 months ago

I'm not sure what would really come of adding motion controller support to it. The game just wasn't designed with that in mind. I can't even think of what they could do with it, let alone it being worth the time, effort, and money to add.

[-] Klear@sh.itjust.works 1 points 7 months ago

Excuses. Quake 3 Arena wasn't designed with VR in mind and it's awesome.

[-] Tarquinn2049@lemmy.world 1 points 7 months ago* (last edited 7 months ago)

Quake 3 has an obvious use for motion controls. What would you want to do with motion controls in hellblade? I can't think of anything that would make any sense. If you just want to be able to use touch controls to play it, you can do that. There's just nothing to actually point or swing around or anything, all combat animations are canned and the enemy responses are fixed animation too and reliant on the characters fixed animations to trigger. So they would have to completely recreate combat from the ground up, and the combat isn't even a focus of the game. It's just not in any way a motion controls kind of game.

this post was submitted on 08 Apr 2024
402 points (93.7% liked)

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