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Why there are 861 roguelike deckbuilders on Steam all of a sudden
(arstechnica.com)
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Yeah, this same article can be written for Mini Golf games, or shmups, or visual novels, or any other genre that's relatively easy to develop for. Once one gets popular, others will jump on because the barrier to entry is fairly low. Lots will be low effort clones, but some will really try to build something new.