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I've never met anyone who does this. I've never HEARD of anyone who does this. I cannot think of any possible reason WHY anyone would want to do this.

So why is it an option in so many games?

Why do so many games not even offer the option to change the X and Y sensitivity together? For a LOT of games, you have to set both X and Y independently, and make sure that you set them to the same value.

When you can just type in a number, or you can click increase/decrease buttons to advance the numbers, that's fine. But there are some games where it's just sliders, and you have to oh-so-carefully drag each slider, until the readout (which often goes to three digits after the zero) is where you want it.

It's not a huge problem, but I'm just asking: is there even anybody out there, who really wants to have different sensitivities, on each axis?

I'm not judging. I'm just really, really curious.

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[-] settoloki@lemmy.one 3 points 6 months ago

I have used them, mainly FPS games. I also have built in functionality to change my mouse sensitivity in my mouse. There's a "sniper mode" button as well that will change the sensitivity whilst the button is pressed to allow me to be more precise (not that I use that as I don't play many games like that)

I used the separate x and y options when I was using a tracker ball once. It went slower vertical than it did horizontally so being able to change them individually was a huge help.

Other people that might make use of this feature (and perhaps even render a game unplayable without it) is disabled people, I don't have experience here, but it's not hard to imagine use cases, poor hand mobility, limited reach etc.

this post was submitted on 17 Apr 2024
36 points (90.9% liked)

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