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submitted 6 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] ICastFist@programming.dev 1 points 6 months ago

Which is why smarter devs either keep all the action in space, or limit it to specific places in specific planets. Besides, do we really need to land on literal hellscape planets like Mercury or Venus?

[-] NocturnalMorning@lemmy.world 1 points 6 months ago

I don't think the devs are making the decisions in AAA games like that. They're pretty much always just doing what they're told to do.

[-] ICastFist@programming.dev 1 points 6 months ago

By devs I meant developer studios in general, not the actual coders.

Emil Pagliarulo and Todd Howard are pretty much the two "they say it, you do it" voices in Bethesda and, as far it's been shown, Microsoft was very hands off with how BGS handled Starfield.

In this specific case, it really looks like it was a case of terrible design decision from high up, either Todd or Emil, to "let the player land on every solid rock" and have half of them have human buildings

As a comparison, Elite Dangerous, which is not AAA, but as close to mainstream as a space game gets, is a game about space activities, including exploration, and it took ~6 years to release a DLC that added planetary landing, and that was super limited, too.

this post was submitted on 02 May 2024
61 points (89.6% liked)

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