this post was submitted on 11 May 2024
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Greentext
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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
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I say this as a game designer: use the stuff you get. That's why we put it there. You'll get more, we promise.
And then there are games like... Oh, you sold that quest item? Tough luck, restart the whole game and make better decisions lol
Yeah that's definitely no good. Thankfully zorking yourself is basically unheard of in modern game design.
Yeah but achievements exist.
Maybe I did need to carry that garden gnome throughout the entire game and send it into space.
Then you could get some replay value out of the game. Sometimes I find having goals in the game can help motivate the desire to play, even if I don't end up going for them.
I hadn't really thought of them that way before but you're right. That is often where the missable stuff is now.
I miss the old games that didn't make winning inevitable.
We know that you are brave, but you might want to save.
But then I wouldn't have had the opportunity to dump an attache case full of grenades on the head of the last boss in Resident Evil 4!