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Switching to Linux as a Game Developer: surprisingly workable
(brodybrooks.com)
this is FreeAssembly, a non-toxic design, programming, and art collective. post your share-alike (CC SA, GPL, BSD, or similar) projects here! collaboration is welcome, and mutual education is too.
in brief, this community is the awful.systems answer to Hacker News. read this article for a solid summary of why having a less toxic collaborative community is important from a technical standpoint in addition to a social one.
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(logo credit, with modifications by @dgerard@awful.systems)
The only reason Windows is still the default for gaming is because of history, and you can’t convince me otherwise.
Most games run great on Linux, even on older systems. If you’re mostly into smaller and indie titles, I don’t think you ever need to touch Windows at all these days.
And even macOS can play the few games that are optimized for it very well. Hell, I played Baldur’s Gate 3 in high quality on my MacBook while friends struggled with getting it so run without stuttering on their beefed-up gaming rigs.
Well, history being that '32 bit windows executable' ended up being one of the most popular and widespread platforms that had any kind of longevity because unlike Apple which makes sport of breaking legacy applications, and for all of their many faults, Microsoft caters to business who actually want a stable platform. Stable enough that Linux can target it for compatibility too!
If Microsoft decides to go the way of Apple, it's going to trash the Linux gaming ecosystem too unfortunately. I'm little worried that WINE has lead to a kind of complacency where we don't ask for native anything because the compatibility layer is so good. I thought the Surface and it's weird ARM chip was a sign that we were getting rugged, but it looks like not yet.
Microsoft is an enterprise software supply company, so it can't fuck around with the Windows API even when it really desperately wants to.