this post was submitted on 24 May 2024
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I've been using gimp for as long as I can remember using Linux since 2000. The interface has changed so much lately that I can barely use it. I can't find half the controls anymore.
The biggest revelation for me when I switched to Photoshop for work about 4 years ago is that non-destructive editing is sooooo much nicer.
I always had dozens of "backup" layers in my years with Gimp just in case I messed something up. I was always cautious about the order in which you had to do things. I was amazed with photoshop at the fact that you could edit text after warping, gradient coloring and outlining it. Saved so much hassle.
I read non-destructive is in the pipelines for Gimp, and that would finally make it start become a viable alternative again.
Non destructive means like when you use a tool to add something, it isn't "final". You can still edit that brush stroke or resize a shape?
Kind of like in Inkscape when you edit an SVG?
Yes its always just filters being individually applied.
I also think GPU acceleration is a huge issue in GIMP and I think GIMP 3 still dont really has it.
Yes exactly. I used Gimp extensively (i think 2.8?) back in the day, and especially text was a pain to work with. If you rotated or resized text, you couldn't change what the text said anymore.
Another example is making a layer grayscale. In gimp it would make the whole layer grayscale without any way to revert it. In Photoshop it sort of is like an extra "layer" on top of your colored layer that you can turn on and off, making it "non-destructive"
Nowadays I mainly use Illustrator for work, so I could indeed probably give Inscape a good try. But sometimes you just need to work with pixels and gimps destructive workflow is just a dealbreaker for me. Still, it's impressive that the team got it so far, and I hope one day it will do a Blender and become the powehouse it deserves to be.
Yeah I've been using Inkscape instead for all my drawing needs for quite a while now. I find working with vector graphics to be much easier. Each thing you add is an object that can be altered continuously.
Plus I like that you can export to other formats at any size or any scale without loss.
Well, I don't know if it'll be maintained long term considering the disclaimer at the top of the README, but the PhotoGIMP plugin has always kept the interface consistent for me, and I've had it installed working well for 3.5 years now.
https://github.com/Diolinux/PhotoGIMP
Oh that's really cool
Well, there were no real GIMP changes in that period lol
It does change the keyboard shortcuts to mimic Photoshop's and it also changes the UI including icons. I don't know, I like it better than the GIMP defaults.
I have to try it but I am already on GIMP 3 from
flathub-beta
(see instructions in my flatpak remote repo)This is probably pretty useful and I also dont really need the top right stuff but no idea how to remove it.
I dont know if this is some GTK2 style set and never did this, but porting it to GTK3 is VERY likely worth the effort, if it is possible.
Needs to be forked then though.
https://github.com/boredsquirrel/PhotoGIMP
I would remove the differnt launcher entry, even though maybe nice to have. The current GIMP splash screen is extremely ugly, that can go.
I dont like changing the name though.
Will try if it works on Gimp 3 and if not, see if this is fixable.
Update: PhotoGIMP still works on GIMP 2.99
The configs alone are a bit messy though, contain a lot of random stuff like the device config for the guys mouse.
I think the settings cause a small bug, apart from that I am cleaning them up and will push an initial release soon!