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submitted 7 months ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] naevaTheRat@lemmy.dbzer0.com 11 points 7 months ago

I think you're actually engaging with it a bit shallowly. You are the one who invented the rule and a different framing is exploring how, if games seem to put us in situations where we must do horrible things to advance even a couple of times, we take that as a rule instead of risking losing to find other ways.

Which is a fairly glaring indictment of the whole military shooter genre which is all about "hard men and hard choices" that completely dehumanise the factions you're in opposition to.

this post was submitted on 27 May 2024
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