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submitted 5 months ago by mudle@lemmy.ml to c/linux_gaming@lemmy.ml
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[-] mudle@lemmy.ml 15 points 5 months ago

Yes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.

this post was submitted on 28 May 2024
34 points (97.2% liked)

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